22/11/2022 Tanoshimou (Blitz) 3-0




Kassai


Round 1: (Hatchets Boltyn)

Equipment used: <Crown of Providence>, <Courage of Bladehold>, <Braceforge Bracers>(might be better with <Gallantry Gold>), <Valiant Dynamo>


First couple of turns went without too much shake ups, opponent drew his <Spill Blood> early and brought me below 10hp. During a <Spoils of War> turn, opponent let me hit twice, giving me 6 coppers. From there I blocked as much as often, keeping only 2 cards to allow me reset my <Valiant Dynamo> for more blocking until I drew double <Blood on her Hands>. i used one without cracking my <Courage of Bladehold> and pitched 3 resources to swing for 12, next turn I cracked my <Courage of Bladehold> as well as <Gallantry Gold> and swung for 16 with a <Out for Blood> in hand for the W.


Round 2: (Dromai)

Equipment used: <Crown of Providence>, <Courage of Bladehold>, <Gallantry Gold>, <Valiant Dynamo>


Opponent started slow, hitting with <Sweeping Blow> and smaller Cenipais, invoking only an <Azvolai>. My copper generating was slow too, didn’t draw any <Spoils of War> or <Outland Skirmish>. Big outburst from me came when I drew <Spoils of War> along with <Stroke of Foresight> and generated 6 coppers in a single turn. By then we were both on less than 5 and I drew my <Blood on her Hands> and finished opponent off.


Round 3: (Raydn Boltyn)

Equipment Used: <Crown of Providence>, <Courage of Bladehold>, <Gallantry Gold>, <Valiant Dynamo>


Opponent  started the game rather aggressive, blocking minimally from hand and expanded most of his equipment block early in effort of setting up his <Lumina Ascension> turn. I hit him with a <Nourishing Emptiness> and drew up to 5 cards. He then charges a <Bolt of Courage> and pumping it with <Beacon of Victory> searching for his <Lumina Ascension> while he already had 1 in arsenal. He played both <Lumina Ascension> and threaten a triple swing with his <Raydn, Duskbane> for 15 damage. I gave it a thought and blocked with all 5 cards in hand plus my <Courage of Bladehold>, letting him gain 0 life and left him with 0 cards in his soul. Having nothing to do, I passed next turn and he charged a red <Take Flight>, I blocked for 3, he followed it up with a red <Valiant Thrust> for 7, I blocked for 4 with <Valiant Dynamo> and 1 card form hand. From there, I know he was out of gas. Very soon after I drew my <Blood on her Hands> and finished the game with a 20 damage turn with 4 weapon swings and red <Slice and Dice>.


Conclusion:

Felt good overall, some pivotal decision were made correctly like blocking as much as I could during <Spill Blood> turn, not blocking as much but race against the Dromai opponent as well as fully blocking out the double <Lumina Ascension> turn by the second Boltyn. Kassai benefit from Dynasty release in the form of blue <Precision Press> and red <Puncture>. Making equipment block harder for the opponent to ensure copper generation being more stable.

Potential change I’d make is probably increase count of attack reactions and maybe cut the <Warriors’ Valor>.

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