05/01/2023 Daimonji Collectibles (CC) 3-0

 

Third armoury in a row, this time round i checked out a new store, which is actually a shop very close to where i stay, shout out to @Daimonji Collectibles! Folks there are friendly and there were a couple of new players too which is always nice to see. In the afternoon before the armoury, a new player asked in the chat group whether someone could lend him a deck to try out, i said i could bring my <Ser Boltyn, Breaker of Dawn> and he said thank you and he played the armoury using it. What's funny is my round 3 opponent was this dude, so i played against my own deck, lol~


Decklist remained the same as the last one, still feels good about it so no changes were made.


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Round 1 Fai, Rising Rebllion

Equipment used: <Crown of Providence>, <Courage of Bladehold>, <Braveforge Bracers> and <Refraction Bolters>


Opponent was on the <Harmonized Kodachi> and <Mask of Momentum> plan and i breathed a sigh of relief when i saw his equipment.


I won't be running through teh entire game but just a couple of key turns. In the early game, i was blocking his third hit consistently to deny <mask of Momentum> trigger and presenting <Dawnblade> swings with go again. My opponent's deck was built in a way where he's not so willing to block so we were trading damage rather fast. 


First big turn for my opponent came before mine, where he played <Ancestral Empowerment> on the third hit on the combat chain to which i blocked exact, drawing 2 cards and then further presented 8 damage with his <Salt the Wound>, getting a rather big life lead on me. But my turn was more sickening i think, i had a counter on my <Dawnblade> while in my hand was <Ironsong Determination>, <Glistening Steelblade> and a blue, also i had <Ironsong Response> in arsenal. So on my turn, i played them out getting 3 more counters on my <Dawnblae>, making it a 7 power for 1 resource!


Next turn, my opponent had to play double <Art of War> defensively and allowing him to block frm arsenal, but i went over it anyway so the game just ended there.


Something worth mentioning though is my opponent's build of <Fai, Rising Rebllion> was rather interesting, he played <Scar for a Scar> and <Mindstate of the Tiger>. Hearing him talking it out, <Scar for a Scar> is to get an edge in aggressive match-ups and <Mindstate of the Tiger> is a very good utility in that it blocks for 3, gets an additional card into your hand to enable <Enlightened Strike> or <Art of War>. Also, the reason he was not blocking that much was he played only 11 blues in his deck so a much more aggresive <Fai, Rising Rebllion> build afterall.


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Round 2 Viserai, Runeblood

Equipment used: <Crown of Providence>, <Courage of Bladehold>, <Braveforge Bracers> and <Refraction Bolters>


Opponent's version and playstyle of <Viserai, Runeblood> was super aggressive in that he rarely blocked, allowing me to get to 2 counters on <Dawnblade> twice in the game. He was able to reset my <Dawnblade the first time round when it was on 2 counters with a 2 card block plus <Sink Below>, by the way he saw all three of his <Sink Below> :(


The game was basically just us racing to the finish line. not much details were useful in this kind of situation though.


However, there are 2 key decision points in the end game phase. 

    1) I swung <Dawnblade>, drawing 2 cards from opponent but managed to attack react to maintain the counter, but since i had no "Go Again", i couldn't swing a second time. My re-draw was a quad red of <Command and Conquer>, <Ironsong Response>, <Rout> and <Warrior's Valor>. Opponent returned with a <Command and Conquer>, i though long and hard and decided to block with only my <Courage of Bladehold>, going down to 2. On the return, i was able to chip in another 3 damage, maintaining my counter and leaving my opponent on 1 card, so i didn't die to a <Rosetta Thorn> swing. On hindsight, i should've block with 2 cards and just present naked <Dawnblade> holding <Ironsong Response> in hand which would not have made the game as clutch as it was.


    2) Final turn of the game, I played <Steelblade Supremacy> and swung my 3 counter <Dawnblade> for 8, what i had in hand was a <Glint the Quicksilver>. Opponent bocked exact, i played my <Glint the Quicksilver> drawing into <Twinning Blade> and the game ended there. What looks like a lucksack was actually a calculated decision, I had about 30 cards in my deck and i had no more <Steelblade Supremacy>, <Glistening Steelblade> or <Warrior's Valor> and only 1 <Spoils of War> in the deck, so the chance of drawing in an "Attack Reaction: was rather high. At that moment, drawing either an "attack reaction" or a <Twinning Blade> like what i drew was going to finish the game, which is why i took the chance.


Take away from this game, get a feel on how opponent is playing early in teh game and plan the end game according.


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Having a record of 2-0, i'm once again in the running for a CF Arakni, but there were 12 players in the armoury, so we had 3 2-0 players by the end of round 2 and i was paired down which means my chance of getting the top seat was slimmer due to tie-breaker. Kind of sad, but luck is luck, oh well...


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Round 3 Ser Boltyn, Breaker of Dawn

Equipment used: <Crown of Providence>, <Courage of Bladehold>, <Braveforge Bracers> and <Refraction Bolters>


This opponent is the fella i lend my deck to and is new to the game, but his game understanding and how fast he picks up a deck is very impressive. He was piloting the <Ser Boltyn, Breaker of Dawn> deck very proficiently! The thing is <Dorinthea, Ironsong> is such a newbie punisher in that you can't really win against <Dorinthea, Ironsong> when you only know how to play your own deck, you need to know how to play against <Dorinthea, Ironsong> in decisions as to when to block and how much to block.


The game ended with me having 6 counters on my <Dawnblade>.


What i did in last round sure can be called "Seal-clubbing", but i believe it was a good learning opportunity for my opponent. We had a talk about roughly what are the cards to watch out for when playing against <Dorinthea, Ironsong>, what are the usual breakpoints and how much i can pump the <Dawnbalde> swing by. Always feel good to meet new players of the game!

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Getting 3-0 and not winning the CF does sting but i was not too upset by it, in fact I was the first to clap when the TO announced the eventual winner.


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The vibe in Daimonji is really good in that people are asking questions, clarifying doubts and simply helping each other in learning and getting better at the game. Having signed up for the monthly armoury package, i'm definitely heading there every week from now on, at least for the month of January~~

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